E3 2012: the Bad, and the Ugly

So, now we’ve got the good things from E3 2012 out of the way, it’s time to talk about those moments that were bad, and just downright ugly.

And there were certainly a few worth talking about. First off,

The Bad

Sony’s press conference had a conspicuous lack of Vita chat, even with the announcemnet of an Assassin’s Creed 3 spin off and new Black Ops title coming to the system. In fact, besides a few games shown on the floor — mostly by other publishers — it almost came off as a silent acceptance of the Vita’s poor performance in worldwide sales, even a quiet confirmation the company will support the handheld, but only as far as its current legs can carry itself. It was disappointing, but in some respects not very surprising and certainly not something you can blame Sony for all that much at this point (besides the high price, lack of support, strange marketing decisions, etc.)

Then there was Nintendo. Oh Nintendo… it was their E3 to lose — with high expectations for a new console, Nintendo bungled their conference with an underwhelming and flaccid display, devoid of any surprising and absolutely no guarantees on what to expect post-launch window. Hell, no guarantees on when to expect the console launch itself, nor any price. Sure, it was confirmed there would be no price or release date, but I thought for sure we’d get an idea, maybe even a general time of when to expect the announcement of the release date even… But no, nothing.

On top of that, the games shown during the press conference were either unsurprising (Pikmin 3, Super Mario Bros U) or just down right boring (Nintendoland). Thankfully, Ubisoft was there the provide a glimmer of hope with their new ZombiU franchise. But instead of showing off the game and the cool features it is implementing, Nintendo instead opted to spend 10 minutes showing off Batman: Arkham City — a game that will be over a year old by the time the Wii U Launches. Coupled with Darksiders 2, Mass Effect 3, and confirmation that Alien: Colonial Marines will ship on the Wii U after the PC, 360 and PS3 versions, you had a rather sad and sorry display for third party Wii U support. The show closed with fireworks, and no big announcements. The future of the system was left entirely untouched: what’s Retro bringing? What kind of third party support can we expect? What studios are working on future software for the system we can expect months or years after the Wii U launches? These questions remain unanswered.

Wii U’s biggest hope.

Even worse, the separate 3DS press conference they held the day after showed off essentially the exact same products teased at the Wii U conference the day before, and the more impressive Wii U and 3DS announcements weren’t even made until AFTER the press conferences. It was a mes, and an altogether disappointing E3 for Nintendo.

The Ugly

This year was hard for me. Even though I can point to at least a dozen games I was impressed by and am excited to see in the next near (or more), it seemed like every game was toting a “3” suffix — Assassin’s Creed 3, Dead Space 3, Far Cry 3, Crysis 3, Pikmin 3 (all of which ended up impressing me this year). We also saw the fourth entry in the Gears of War franchise, Halo 4 (technically a “reboot” of sorts, but still the sixth entry in  the series), ANOTHER Assassin’s Creed (the eighth or ninth in the series), and a new God of War (the fourth home console title, and sixth overall game in the franchise). Plus the next Call of Duty and Medal of Honor games as well.

It was fatiguing. And, to be honest, in a lot of ways I almost felt ashamed for getting excited about some of these games. Do we really need another God of War, Halo, Assassin’s Creed, and Call of Duty? I know these look great, and will be highly successful, but ever since this generation sparked the trend of yearly franchises, I find myself getting more and more cynical and worn out on these characters and scenarios. They’ll be great games, absolutely. But I would really like to see this generation wind down and make way for new ideas.

And it’s not just because I’d like to see new IP.

These yearly franchises have brought in a new type of gamer. Something like the “hardcore casual gamer”, aka, bro-shooter fans. They usually just buy 1-2 games a year (almost undoubtedly Call of Duty and Madden) and not much else. There’s millions of these guys — chances are you know one. By no means are they bad for games sales, but marketers and PR departments seem to think they’re the audience they need to be selling their games to, and E3 was proof of that. The biggest example is Dead Space 3. Behind closed doors, convention-goers were shown tense, suspenseful moments, broken up by tussles with gore-hungry necromorphs. It looked and played like Dead Space, albeit with some changes, and a few steps further down the path of action sequences started by Dead Space 2.

But by no means was it it a third person shooter.

But if all you had seen or heard on the new game was the 30 second trailer at EA’s press conference. you’d probably have thought they were showing off Gears of War, complete with duck-and-cover shooting, meat-headed co-op partners spouting off testosterone fuled “Shits” and “Fuck Yeah’s” and balsting gun-toting space marines — the opposite of why people play Dead Space. Thankfully, we were assured the single player is devoid of AI companions (for the large majority at least), the cover stuff is not the main focus, and the humans actually mutate and morph in The Thing-like fashion once you’ve damaged them.

Blaahhhh.

I could go on and on, the point it, games seem to be marketed towards a certain type of gamer these days, and that bad for two reasons. 1) when those bro-shooter fan pick up the game and realize it’s not Gears of War or Call of Duty, they’ll be frustrated, confused and disappointed. And 2) when core-fans of series like Dead Space and Mass Effect see their games marketed as CoD or GoW, they become frustrated, confused and disappointed. No one wins.

It’s part of a larger problem with the videogame industry as a whole, and highlights the issue of how to market games to the right people. Games (and the gamers who play them) are becoming just as diverse as movies, television, and music. Not every movie-goer sees all the big movies, and no core-gamer plays all the big games. I think it’s probably a time for more niche marketing and press in the industry itself.

But like I’ve said, I could go on and on. The the industry is changing, and despite how great the majority of games were, this year’s E3 is proof of that. If nothing else, the biggest thing I came away with from E3 2012 was my excitement for E3 2013, and its potential to bring us new experiences and innovations.

E3: The Good

E3’s now a week behind us, and big reveals and press conferences even further back than that. E3 2012 was a strange year — a year of transitions and wheel spinning, and estrangement. That’s not to say it was a bad show this year, or that there were no great games. On the contrary, there were some great presences from several titles, and numerous developers and publishers wowing us enthusiast crowds with some damn good looking games.

There were certainly missteps, I won’t shy away from that fact. But overall I was satisfied with what I saw. So let’s get into some of the things that grabbed my attention from this year’s E3. Continue reading “E3: The Good”

Powercast Episode 8: Prom-e3-us

We’re back, once again, with a new episode of Powercast!

In this episode Marshal joins Nick and I(Brendan) in the studio for an in-depth discussion on Prometheus, upcoming movies, and all the big news and games from E3 — including Micosoft, EA, Ubisoft, Sony, and Nintendo’s press conferences, as well as Halo 4, The Last of Us, Watch Dogs, Assassin’s Creed 3, Wii U — and more!

Download below, and be sure to send any questions or comments to askpowercords@gmail.com, or comment below.

We’ll be back soon with some cool new stuff, stay tuned!

Powercast Episode 008: Prom-E3-us

With: Brendan, Marshal, Nick

Length: 2:04:10

Download (right click, save as)


Halo 4 Demo and Discussion

The first day of E3 kicked things off right. Amidst all of the beautiful and exciting new games that were shown off today, one in particular caught my eye: Halo 4.

Being a long time Bungie Halo fan I had kind of said good bye to this much beloved franchise of mine. I knew 343 would do a fine job with the series but it wouldn’t be same without the Bungie community I had grown to love and had become a part of over the years. When Bungie departed Halo it felt like my parents had just had a divorce and 343 was my new step-parent. So with that in mind I set out to end my Halo career with Reach and savor what I thought would be my last Halo game.

But as time progressed and Halo 4 details started to leak out I found myself once again become enthralled in the series I had spent way too much of my life playing. I had come to love and accept my new step-parent. And with the demo today during E3 I find my passion for the game as strong as ever.

The first thirty seconds of the demo had me sold. The demo starts out with a short cinematic that surprisingly reminiscent of the 2007 Halo 3 E3 trailer and from there proceeds to game play in a dark jungle again drawing connections to the first level of Halo 3. Seeing this and watching the Chief move through the underbrush once again with the Battle Rifle in hand and hearing Cortana guide him comforted me by really demonstrating that this was the franchise I loved so much. While significantly more stunning and beautiful than the prior games it definitely was still Halo. We quickly see him encounter and dispatch of some covenant in some stylish new garb and my spirits absolutely soared when the Elite bellowed out an all too familiar “wort, wort, wort”.

But building a game that was still Halo wasn’t all 343 set out to do. The old trilogy had come to a conclusion and it is time for something new in the series. Right off the get go you can tell it’s a new and different game. The opening cinematic shows off Master Chief’s new armor better than ever and what once looked foreign and different now looks absolutely bad ass and fitting. The enemies, the world around him, and the HUD all looked smoother and sleeker, cleaner and more detailed. It all maintained that Halo style and feel while moving forward and progressing the game. The design and visuals aren’t all that’s new in the game though.

Words can’t explain how excited I am to bust heads the BR once again

The Chief trudges on and quickly encounters the games new enemies. The new enemies are Forerunner technology, AI defense systems with golden lights and hues to perfectly contrast the Covenants neon purples. These first enemies he encounters are clearly the weaker of the bunch, reminiscent of small robot dogs, all easily disposed and not that intimidating. As he starts mowing down a second wave I started thinking these guys don’t pose much of a challenge, these have got to be the Grunts of the new enemy type.

But what about the Elites? Almost on cue, the Elite unit drops in. You don’t get too close of a look at it before this large and terrifying unit opens up its face to reveal a molten gold skull and roars in your face. Intimidation and challenge were lacking in the smaller enemies but it is not the case here. As you proceed to battle this new beast you quickly realize that this is a completely new enemy that requires a completely new attack plan. These golden AI are equipped with powerful golden lasers (which the Chief is able to wield) and are able to teleport and move incredibly fast. If this wasn’t enough, they are also able to dispatch a flying unit which assists them in raining fire down upon you, shielding the enemy, calling in more bad guys, and throwing the grenades you lob at it right back in your face.

As Brendan mentioned in his E3 Day 1 Wrap Up these new enemies and the games new style at this point are incredibly reminiscent of Metroid. The best way to describe the new Elite unit would be to call it a Space Pirate mixed with a bit of Crysis’ Ceph and topped off with some golden hues. The other new AI enemies as well seem like something straight out a Metroid game. In no way is this a bad thing though. Metroid did an incredible job designing its enemies and seeing that in the Halo 4’s new antagonists provides us with a small sense of familiarity in this terrifying yet foreign enemy.

The similarities to Metroid continue as the demo comes to the end seeing the countless enemy AI swarm upon him through a green mist with the aid of his new thermal visor. We have seen enhanced visors in Halo before but not of this complexity and intricacy.  This will also be the first time this useful tool will be available in multi-player.

I came into this E3 with mild interest in Halo 4 but after day 1 I am leaving with an excitement for Halo 4 that I have become all too familiar with prior to a Halo release. All of my doubts in 343 were thrown right out the window. In this 5 minute demo 343 have shown that they were able to make new game that is still 100% Halo while still adding enough new things in to spice things up. This is hands down the prettiest of all Halo games to date and the new enemies look like they are going to be some of the most terrifying yet the most fun to hit the series in quite some time. Getting a glimpse of the Chiefs new visor and arsenal have got me itching to lay some fiery golden lasers into some Covenant and AI faces alike. I came into this demo biased and with unrealistically high expectations and came away absolutely stunned and blown away. I am absolutely stoked for Halo 4 in a way I haven’t been in quite some time.

Check out the demo below!

E3 Day 1 Wrap Up: Games and Press Conferences

It’s heeere! The most exciting week in gaming, where some of the biggest announcement are made and the newest games shown off. Kick starting the week were 4 pressers from Microsoft, EA, Ubisoft, and Sony. Here’s our thoughts on the big moments (and upsets) of E3 2012: Continue reading “E3 Day 1 Wrap Up: Games and Press Conferences”

Brendan’s E3 Predictions

Here we are yet again; just under a month away from the gaming worlds biggest trade show, E3, where the biggest announcements from the biggest companies are made each year. Plenty of fellow fans, bloggers, and press have begun weighing in on what their predictions are for the three big companies — Microsoft, Sony, and Nintendo — and what we might be seeing at this year’s show. So, I thought it’d be worth it to talk about what others are predicting, as well as my own thoughts on what to expect at E3.

Sony

Starting with Sony, there’s been quite a lot in the news lately. First off, Sony has confirmed there will be no talk of their next home console this year. There were, however, two huge Ps3 titles recently unveiled — God of War Ascencion and Playstation All-Stars Battle Royale (long name..). As these are both big announcements for the company, it surprising to see them shown off close to E3.  IGN writers Greg Miller and Colin Moriarty are both convinced this could mean we’ll see a much stronger emphasis on Sony’s new handheld system, the Playstation Vita. I’m inclined to agree. While it’s not uncommon for many of the company’s announcements to surface prior to their press conference at the show, the Vita has been lagging in sales compared to Nintendo’s 3DS handheld — their biggest competition. With total sales for the 3DS over 17.13 million, the Vita’s 1.8 million — by no means a failure — seems lackluster.

This is largely due to a lack of titles post-launch. Despite the system having one of the strongest software lineups of any console launch, it’s failed to supplement that initial batch of games with quality games. The Vita is not an iPhone; it can’t sell itself on its (high impressive) hardware alone. It’s a gaming platform and needs more games.

That’s why I believe Sony’s E3 conference will focus heavily on the Vita, specifically new titles to persuade new buys, and reassure early adopters — such as the recently revealed Soul Sacrifice. On top of that, I have a feeling Sony may announce either a bundle or price drop for the system. Starting at $249 for the system ($299 for 3g internet model) and another $20-$100 for a memory card, and $30-$40 per software title, the Vita has a steep point of entry (for comparison, a 16gb Playstation 3 now runs at about $299 MSRP, and $50-$60 for software; the 3DS sells at $160 per system, and $30-$40 per game). In order to drive up sales numbers, Sony needs to either drop the price of the system and/or memory cards to a more reasonable level, or offer bundles that include a decent sized memory card and retail games.

In a recent earnings call, Sony optimistically projected an anticipated 10-16 million more Vitas sold this year. If that’s really going to happen, we need a price drop, and at the very least, more games.

Microsoft

Ironically enough, the one system I own is from the company who is rumored to have the least to show this year. Microsoft have been sitting easy these past couple years, remaining on top as both the entertainment and gaming hub of this console generation. Microsoft will probably do what they can to maintain that image, says industry analyst Michael Pachter, opting to focus less on core gaming, and more on their successful Kinect device and their growing presence as an entertainment hub.

Microsoft also have stated they have no plans to show off any new hardware, but that shouldn’t come as a surprise; they’re currently on top in the North American market because their system appeals to a wide audience. The Xbox 360 currently boasts a large number of apps from companies and services like Netflix, ESPN, Hulu, UFC, HBO GO, Bing, and even beginning to work with cable providers to bring content directly to Xbox 360 users. Microsoft have found widespread mainstream success — much like Nintendo with the Wii. While Nintendo’s success was driven by the Wii’s user-friendly interface, Microsoft have evolved that functionality with the Kinect, and applied it to media beyond just videogames.

At this point, the Xbox 360 is becoming almost like an Apple device; it hold many uses and applications, not just one. While Microsoft’s bread and butter is still their gamer audience, they also have the benefit of mainstream appeal. Unfortunately, as we’ve seen in the past couple years, that often means the core gamers get overlooked in favor of furthering their mainstream success.

I doubt we’ll see much in terms of new or exclusive software titles from Microsoft. We’ll probably get a look at a new dashboard update for the 360, and more details on their new $99 plus subscription model for Xbox. Other than that, in terms of videogames, I don’t think we’ll see much besides Halo 4.

Nintendo

Probably the most talked about of the three, the gaming industry has their eyes on Nintendo for one reason: the Wii U.

The only one of the three hardware developers to actually show off their next console iteration, Nintendo have a lot to prove. Launching a year or more before the competition, the Wii U has been under scrutiny by the games press. IGN’s Rich George, along with numerous others in the press, are both excited and apprehensive about the new console. George laid out a list of points Nintendo needs to hit in order for the Wii U to be a success, mainly first third party support, and a reasonable price point. Nintendo’s other recent hardware launch, the 3DS, despite an overall highly successful turnout, began its life cycle with an uncertain future. A high price point and lack of first party games stalled the system’s sales, until a price drop and second batch of games gave it a much needed boost.

The Wii U cannot repeat this, and Nintendo is well aware. But while E3 will be where we undoubtedly see the true power of the new console, and see some much needed new titles, we won’t know the release date or starting price for the Wii U until closer to the system’s Fall 2012 launch window.

I’ve already said I’m looking forward to Nintendo’s press conference, and have hopes we’ll see some good games, I also feel they have the most to lose an are taking the biggest risk launching their system so early. And being heavily marketed at core gamers, I doubt they’ll see the same success with the Wii U that they did with the original Wii. If I were to make one suggestion for the company, it would be to create a new IP that shows off the strengths of the system and validates the need for a tablet controller, but also shows Nintendo is serious about getting back the core gamer audience. We’ll see if they can pull it off.

Closing thoughts

Overall, this year has potential. The full unveiling of a new console from Nintendo, the possibility of tons of new software from Sony, and new media and entertainment announcements from Microsoft will make E3 2012 an interesting one for sure. I’m sure we’ll come away impressed, but at this point I doubt we’ll see anything unexpected.

Thoughts on Rayman Legends Wii-U leak.

leaked  internal Ubisoft development video showing off early gameplay for the yet-unannounced new Rayman game, Rayman Legends, being played on a Wii-U dev kit, appeared on the internet today.

The trailer shows off Legends’ side-scrolling gameplay, featuring 2- and 4-player co-op, tablet controls, and lush graphics — even exceeding the high standards set by last year’s Rayman Origins. It’s unclear just how powerful the system will be, but it certainly looks capable.

The controller in the video is wired, which Ubisoft says is due to only having access to wired dev kits at this time, but I hope maybe we’ll see some sort of charging wire for the tablet as well.

At the end of the video, we see players using small figurines, placing them on the tablet controller’s screen, causing changes to the game. A rabid is placed on the screen, and suddenly Raymna is shown beating up hordes of the little, demented rabbits. They also tease the possibility of an Ezio figure being used. In a statement released after the video leaked, Ubi said this feature is not final — nor is the game — so things may be much different at launch.

However, Ubisoft did confirm that Rayman Legends is in development, headed by Rayman-series mastermind Michel Ancel.

I’m very excited for a new Rayman game, especially if it’s building off of Rayman: Origins — one of the best games of 2011, and my favorite 2D-platformer is years.

As far as the displayed Wii-U footage and prospective feature, I’m curious and cautiously intruiged. I love Nintendo, I grew up on the stuff, and I love Rayman, so I came away awfully excited by this leaked footage. But with word that we won’t hear about a release date or price point at E3 regarding this year’s Wii-U launch, I still feel twinges of apprehension about the new system. Knowing Nintendo will be showing a new Super Mario Bros. and Pikmin helps, but I really hope Nintendo hit it out of the park this year — they need it.

The internet is divided between praise and pessimism for the Wii-U, but seeing Rayman Legends has helped ease some of my concerns, at least for now. E3 is just around the corner, so I’m sure we’ll see plenty more announcements and rumors leading up to Nintendo’s press conference.

New Super Mario game at E3, and my thoughts on Nintendo’s future.

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Continuing his trend of dropping rumor-laden comments, Shigeru Miyamoto has said Nintendo will be showing off their next big entry in the Super Mario Bros. series during the company’s press conference at this year’s E3 convention.

This news comes after reports that Nintendo has secured an internet domain for supermaioworld4.com, and rumors that the Wii-U’s true hardware specs and launch price will be unveiled at the convention as well — some speculating it to be as low as $300 USD.

I find this to be very promising. After years of core-gamers being seemingly ignored by the big N, I feel that Nintendo are taking steps to once again cater true gaming experiences. Super Mario on the Wii-U is a sure sell for many gamers of all ages, and with the word being they plan to price the console competitively, Nintendo have a chance to once again be relevant in hardcore gaming.

Of course, I may be a little biased here. I have enjoyed Nintendo ever since I was a kid, growing up with SNES and N64, and playing some of the best games of last generation on the Gamecube. Like many Nintendo fans, the Wii was a disappointment for me. And while I enjoyed the DS, the 3DS still hasn’t quite got the library for me to grab one. That being said, I still find the 3D handheld to be very intriguing, and a step in the right direction.

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Is this in our near-future?

There are some strong and legitimate criticisms on the upcoming Wii-U, specifically those regarding the system’s hardware, but until we see the games in action in front of us, we won’t know just how powerful the new console is (or isn’t). However, I’m am quite optimistic about the Wii-U and Nintendo’s future at this point. Despite the console having a rather dumb name, games like Pikmin 3 and this new Super Mario give me hope. And with reports Retro Studios have been working on a new project (Metroid? Zelda?), I’m sure we’re in for some big announcements this year. I may currently be a die-hard PC gamer, but I love Nintendo enough that I’d be willing to pick up a new console if they do it right.

Here’s hoping Super Mario Wii-U and the rest of their E3 show does the trick.

Rumor Mill: ‘Xbox 720’ to be cheaper than 360?

–By Brendan

According to IGN, specs for Microsoft’s new console, which they say is code named “Loop”, have been leaked in a blog post by MS Nerd. According to the post, “Loop” will be both smaller than current 360 consoles and cheaper to manufacture, as well as feature a Zune-HD style hardware setup, and a modifed versions of yet-to-be-revealed Continue reading “Rumor Mill: ‘Xbox 720’ to be cheaper than 360?”