Brendan’s Top 10 Best Videogame Soundtracks

My two favorite forms of media entertainment are videogames and music. Obviously, I enjoy to occasional TV show or movie, listen to quite a few podcasts, and I actually read quite a bit as well. But when push comes to shove, if I’ve got time to space I’d almost always prefer spending with a controller in my hand or headphones over my ears. Luckily enough, videogames are a pretty great source of good music. And to be clear, I don’t mean themes — there are tons of great videogame themes The Elder Scrolls, Final Fantasy, Halo, Uncharted, etc. I mean full on soundtracks. Granted, as games try harder and harder to be movies, we’re left with far less memorable, overly “epic” orchestrated scores that begin to blend together. But there are still some that manage to be impactful and memorable, not to mention the myriad of retro games whose 8- and 16-bit soundtracks went on to inspire an entire genre of music.. Anyway, enough blathering — here are my 10 favorite videogame soundtracks.

10. Brutal Legend

Is it unfair of me to include this game? Probably, but I’m doing it anyway because I love metal. Brutal Legend is a metal-as-fuck game about metal that uses over 100 awesome metal songs in some of the most metal ways ever. The end.

Not only that, but there was a bunch of original music composed for the game as well.

9. Rayman: Origins

Rayman is near and dear to me. While others were picking mushrooms some fat plumber in a pedo stache and suspenders, I was off exploring the magical dreamland of Rayman. The music in the series has always been important. Often, entire sections of the games would be centered around musical notes and timing. But no matter if the music was integral to the gameplay, or just background to it, the dream-like world of Rayman was brought to life by its music. Rayman: Origins is by far my favorite game in the series, and it also features without a doubt the series’ best music.

8. Castlevania 2

Halloween is my favorite Holiday. Many of my favorite death metal and doom metal bands are that way because they sound like Halloween. Every time I pop in a band like Hooded Menace or Graveyard, I feel like it’s Halloween. Castlevania 2 sounds like Halloween. It’s a bit dark, slightly creepy due to minor chord melodies (that are incredibly catchy). Castlevania 2 has probably my favorite NES soundtrack, and is the perfect example of 8-Bit chiptunes music.

7. Metal gear solid 3

Big Boss makes Chuck Norris look like a chump, and James Bond like a pansey. Hideo Kojima’s complex commentary on the future of war began with electro-symphonic rock, but when the series took us back in time, to delve into the inanity and insanity of the Cold War, Metal Gear Solid 3: Snake Eater took a page from 007, switching things up with funky, 60-era spy flick grooves, complete with it’s very own “Bond Song.” It’s one of my favorite theme songs to any piece of media ever.

6. Metroid Prime

Metroid always had spacey, strange sci-fi songs that offered an ominous sense of being alone on an alien planet. But Metroid Prime added another element: wonder. The beauty and detail of Tallon IV created a strong sense of place. It was lived in, there was history in every crevice and brick. Metroid Prime certainly made you feel alone, and the soundtrack is appropriately alien and sci-fi, but the wonder you feel when entering Chozo Ruins or Phendrana Drifts for the first time compel you to explore this planet in a way few other settings do, and a large part of that is due to the wonderful soundtrack, punctuating every new secret and discovery.

5. Dark Souls

For the most part, Dark Souls is silent. Often, the only soundtrack to your demise is the ambiance of you environment, and the menacing sounds of the enemies that hunt you. When music does kick in, it is usually understated, dark, melancholic — like the game itself. But when you find yourself face-to-face with the morbid and terrifying bosses of the game, the ordeals are scored by massive sections of brass horns and woodwinds, gothic choirs, piercing string instruments, and pummeling drums. Despite the overwhelming obstacles and depressing atmosphere, Dark Souls provides some of the strongest feelings of reward and accomplishment of any game, and the soundtrack underscores that struggle perfectly.

4. Shadow of the Colossus

Much like Dark Souls, Shadow of the Colossus is a quiet and understated game, for the most part. Traversing this empty land is a lonely and bleak affair; but felling the 16 hulking, majestic beasts that roam the land is daunting and terrifying. Each boss fight  is (again, much like Dark Souls) scored by songs as epic and awe-inspiring as the beasts themselves. And like Dark Souls, there is a sense of accomplishment with each victory. But unlike Dark Souls, you don’t feel like a hero — you feel like a monster. As you watch these beings die, you feel as if you’ve betrayed them of something for more important than just their life. And every note drives the tendrils of guilt deeper into you.

3. The Legend of Zelda (series)

I don’t have to say much here. There’s probably only one other series with as well know and iconic music in the world of videogames (and I didn’t even mention it on this list. GASP!). The Legend of Zelda is the music of my childhood; It’s music I’ll remember for the rest of my life.

2. Doom

C’mon.

1. Mass Effect

Mass Effect’s music is astounding. The synthetic elements of the songs meld into the organic sounds of tangible instruments. This creates and entirely unique sound — you know when you’re listening to a Mass Effect song. But it’s not just the fact that the songs are good, or memorable, or that they give the universe an identity, but that they make you feel something. The mysterious galaxy map song fills you with curiosity and wonder at the immensity of space; Mass Effect 3’s theme weighs down on you as you’re face with an inescapable fate; and the theme for Mass Effect 2’s Suicide Mission may be the most inspiring piece of music I’ve ever heard. Not matter what the final game did or did not do for you is irrelevant because no matter what, when the final moment comes you feel something.

Runner Ups:

Red Dead Redemption

Pokemon

Diablo series

Final Fantasy XII

The Elder Scrolls series

What are you favorite videogame soundtracks? Think I’m insane for including/forgetting something? Sound off in the comments! Also, suggest some other list ideas to me. I realize that they’ve been mostly broad topics, and thus result in a lot of cross over and feature similar games on each, and to be honest I’m running out of things to say about a lot of these games/series, but I still love doing lists. So if there’s a topic or idea you’ve got for a list, let me know in the comments as well, or email us at askpowercords@gmail.com!

Want more video game music? be sure to check out the latest episode of the Power Cast!

E3: The Good

E3’s now a week behind us, and big reveals and press conferences even further back than that. E3 2012 was a strange year — a year of transitions and wheel spinning, and estrangement. That’s not to say it was a bad show this year, or that there were no great games. On the contrary, there were some great presences from several titles, and numerous developers and publishers wowing us enthusiast crowds with some damn good looking games.

There were certainly missteps, I won’t shy away from that fact. But overall I was satisfied with what I saw. So let’s get into some of the things that grabbed my attention from this year’s E3. Continue reading “E3: The Good”

Brendan’s Top 7 Games with excellent art design

List time! This week, we’re getting artsy-fartsy. While mulling over what the topic of this week’s list article would be, I was struck by a sudden bolt of creativity in the form of a leaked Rayman: Legends trailer. I was reminded of the beauty of the Rayman series’ art style, and seeing as how art is an aspect of gaming we’ve yet to really delve into here on Power Cords, I decided I’d take a shot.

So! What follows are a selection of what I feel are the best art styles ever seen in gaming. This doesn’t mean best graphics or “most unique;” the entries on this list embody great, memorable art directions in videogames that enthralled and captivated me, and which I still regard to this day as some of the best in gaming. Without further ado, on to number 7!

7. Dead Space 

I love sci-fi. Especially gritty, realistic sci-fi. Any astute listener of Power Cast knows how much I love Alien and Blade Runner, and have heard me praise the terrifyingly authentic look of their practical special effect. In the case of Alien especially, these real-life models and effects created such a strong sense of realism that the movie still holds up well today, even amongst such high standards of modern effects.

Dead Space’s gruesome and unsettling art direction creates an atmosphere very similar to that of Alien. While much is owed to the series’ impeccable sound design, it’s that starkly alien look of the game’s necromorphs that caused players to reel in horror, fumbling and struggling against fear and adrenaline to dispatch the disfigured undead creatures.

Beyond just atmosphere and spooks, the art design of Dead Space just flat out amazing. The necromorphs alone are unique not only in gaming, but in scifi across all mediums. The horrifically disjointed, elongated limbs and tormented faces of these reconstructed corpses are at once repulsing and eerily familiar. Plus the ship, weapon, and tech design come across as practical and not outlandish or exaggerated. The sequel goes even further, introducing ornate temples and giant, city-like space stations to take in.

But seriously, slinking along dark corridors of a space station knowing those disgusting undead monster are after me is one of the most visually memorable moments for me in all media.

6. Dark Souls

Much like Dead Space represents my favorite aspects of realistic and gritty sci-fi, Dark Souls represents my favorite aspects of fantasy.

Grey clouds roll over the decrepit parapets of some ancient, dreary castle; shadowy fog reaches across the bubbling bog of some deep and forgotten wood; a gilded steeple of a cathedral rises among snow capped keeps of towering mountain ranges; the ornate armor of a massive, gluttonous demon glistens red with the blood of my millionth defeat.

Dark Souls was a rough game to get through if you don’t like dying. Really, it was just a tough game period. But the setting of the game — an authentic medieval world filled with darkness and undead hordes — felt so real. The size of the game’s castles and dungeons were massive and awe-inspiring, but also conveyed a true sense of scale. Every aspect of the game was daunting — from ruthless enemies and hazardous traps that will kill you, to giant structures that feel hundreds of years old — nothing about Dark Souls is “small” or “easy,” making it one of the most unique titles to be released this generation, visually or otherwise.

5. Bastion

Transitioning now from realism to whisical, Bastion is a game that really did something different. While it’s not out of the ordinary for indie games to utilize colorful 2D animation, Bastion was unique in the way the world legitimately built itself around you.

Bastion takes place in a post-apocalyptic world, where lands and cities float in the sky, above a harsh wilderness below.

You’d walk along the paths of this destroyed world, and streets, forests, towns, and fields would fall and arrange themselves like puzzle pieces from the sky. This created a unique way to deal with both the “fog of war” or light radius mechanics often found in top-own action RPGs, but also an interesting way to entice players to explore each levels fully.

To my memory, no game has ever presented its world in a way quite like Bastion. From the stylized and cartoony character design, fluid animations, and colorful pallet, to the way you experience the land being formed in real-time, exploring the world of Bastion is a memorable and enjoyable experience. Plus, the game is just really damn good.

4. The Legend of Zelda: Wind Waker

Continuing on the path of colorful and saturated art styles is The Legend of Zelda: Wind Waker, my personal favorite entry in the Legend of Zelda series.

While causing quite a commotion when first announced, Wind Waker has gone on to be one of the most beloved and well-regarded games in the Zelda series, and videogames in general.

It’s a definite departure from the more “realistic” art styles of Ocarina of Time and Majora’s mask, but the cartoony cel-chaded graphics have proven to stand the test of time. In many ways, Wind Waker is one of the best looking Zelda games (being outdone only by the most recent game, Skyward Sword). Wind Waker is also one of the most unique Zelda games, adding in new mechanics that built upon it’s ocean and nautical-themed world.

Wind Waker filtered the styles of tribal islanders, Japanese fishing town, Inuit villages, and even Pirate and Viking archetypes through it’s whimsical and bright art design.

While the Zelda series is often attacked for being stagnate in terms of it’s game design, Wind Waker is an example of how the series can create wonderfully unique worlds and stories, without sacrificing what makes Zelda “Zelda.”

3. Metroid Prime

Tallon IV is a truly alien and other-worldly planet. From wetlands filled with unknown vegetation, deserts dotted with the ruins of long-dead civilizations, or frozen shrines hiding powerful weapons beneath layers of snow and ice, Metroid Prime was one of the first games where I felt I was truly exploring a world.

I was a young teenager when Prime came out, and I had yet to try my hand at other titles with fully-realized worlds (some of which are on this list), but to this day I still remember the feeling of exploration I had when playing Prime. Admittedly, I didn’t fully understand the layout of the world until later, but once I got the hand of it the fluidity of it all had me hooked.

But that feeling is due to more than just level design.

It could be argued that almost everything in Metroid Prime game was visual — be it obvious things like the HUD, or more intrinsic aspects such as the story. It seemed as if each room had a story to tell: overgrown vines hanging on a crumbling ornate wall; a cliff side eroded by a waterfall; a rusted elevator, unused for centuries. While there was a very basic and immediate story, there was also a background story to be found not only in the hidden texts throughout the world, but in the architecture and natural world of Tallon IV and its long-lost civilization. And what’s more, Metroid Prime managed to keep — even enhance — its great art throughout the Prime series, setting a standard for all future Metroid titles.

2. Rayman 

It’s probably apparent by now my affinity for Nintendo’s Metroid and Zelda series. One would probably assume based off this knowledge that I share that same love for Nintendo’s flagship mascot, Mario, and his platforming excellence. While it’s cerainly true I’ve enjoy a Mario game or two in the past, my enjoyment of the red-capped plumber is hindered by another platform-hopping character: Rayman.

And my biggest reason for preferring the limb-less hero? The art! The art style of Rayman, while going through several slight alterations throughout the entire series, has remained whimsical and magical. That may found fluffy and sappy, but it’s really the only way I can describe such a unique world. There’s a strange charm to everything in Rayman’s universe (especially thanks to Ubisoft’s Ubiart Framework). Every friend, foe, and fairy is filled with personality. But it’s the series’ most recent title, Rayman: Origins, that earns the series the number 2 spot on this list.

Just one look the Origins’ hand-drawn characters and levels, and you immediately want to grab a controller and start hopping around this colorful land. The lush colors and starkly unique style of each world you visit on Rayman’s adventure is far more interesting than anything the Mushroom Kingdom’s ever dreamed up. Rayman: Origins won numerous awards for best graphics last year (including ours!) and it’s no wonder why. Rayman Origins is by far the most beautiful side scroller I have ever played (at least until Rayman: Legends is released).

1. Shadow of the Colossus

It’s not the expansive, unpopulated landscape; it’s not the enormous bridges or ruins; it’s not the soft haze, shrouding the land in mystery.

It’s the massive, hulking beasts that lurk in the far corners of this peninsula that make the art of Shadow of the Colossus my number one favorite art style.

Each colossus is as unique and different as the next. From afar, the colossi are daunting and majestic, inciting both reverence and awe. It’s only when you begin to climb each of these creatures that the nuances of their design becomes apparent to you. Intricate markings and designs have been etched into their ancient, stone-like skin; long, grass-like fur and hair lines their rocky scales; whitish blue eyes gaze at you somberly, behind them a mixture of fear, sadness, and ferocity as you both battle to end the other’s life — a struggle for survival.

There’s so much to be said about this game. Shadow of the Colossus does so many great things, so many powerful moments that challenge you and fill you with emotion. The sight of these majestic creatures succumbing to your attacks is both heart-wrenching and relieving. To watch the beautifully designed beasts live and die are some of the most memorable moments in all of gaming.

And this ends this week’s list. What did you think of it? How about you, what are some of your favorite (or least favorite) videogame art styles? Leave a comment or send us an email at askpowercords.com. And while you’re at it, let us know what other list topics you’d like to see us cover here on Power Cords!

Thoughts on Rayman Legends Wii-U leak.

leaked  internal Ubisoft development video showing off early gameplay for the yet-unannounced new Rayman game, Rayman Legends, being played on a Wii-U dev kit, appeared on the internet today.

The trailer shows off Legends’ side-scrolling gameplay, featuring 2- and 4-player co-op, tablet controls, and lush graphics — even exceeding the high standards set by last year’s Rayman Origins. It’s unclear just how powerful the system will be, but it certainly looks capable.

The controller in the video is wired, which Ubisoft says is due to only having access to wired dev kits at this time, but I hope maybe we’ll see some sort of charging wire for the tablet as well.

At the end of the video, we see players using small figurines, placing them on the tablet controller’s screen, causing changes to the game. A rabid is placed on the screen, and suddenly Raymna is shown beating up hordes of the little, demented rabbits. They also tease the possibility of an Ezio figure being used. In a statement released after the video leaked, Ubi said this feature is not final — nor is the game — so things may be much different at launch.

However, Ubisoft did confirm that Rayman Legends is in development, headed by Rayman-series mastermind Michel Ancel.

I’m very excited for a new Rayman game, especially if it’s building off of Rayman: Origins — one of the best games of 2011, and my favorite 2D-platformer is years.

As far as the displayed Wii-U footage and prospective feature, I’m curious and cautiously intruiged. I love Nintendo, I grew up on the stuff, and I love Rayman, so I came away awfully excited by this leaked footage. But with word that we won’t hear about a release date or price point at E3 regarding this year’s Wii-U launch, I still feel twinges of apprehension about the new system. Knowing Nintendo will be showing a new Super Mario Bros. and Pikmin helps, but I really hope Nintendo hit it out of the park this year — they need it.

The internet is divided between praise and pessimism for the Wii-U, but seeing Rayman Legends has helped ease some of my concerns, at least for now. E3 is just around the corner, so I’m sure we’ll see plenty more announcements and rumors leading up to Nintendo’s press conference.

Dustforce Review

Cleanliness. In a sense, every game ever made has revolved around that theme. Picking up misplaced coins or legendary weapons; cleaning the mess caused by an evil sorcerer or crazed terrorist; or saving some-high profile princess from a sticky situation — video games are all about cleaning things up. Indie dev Hitbox Team has taken that idea and boiled it down to its most basic form in their new platformer, Dustforce.

The premise of Dustforce is simple: you take control of one of four acrobatic janitors cleaning up dust, leaves, and trash as you run, jump, dash, and sweep through complex platforming levels. Continue reading “Dustforce Review”

Brendan’s Favorite Games of 2011(or, the year of buggy RPGs)

–By Brendan

Hey all. It’s list time again! Hopefully, we’ll get a chance to hear from all the Power Cords contributors on which games of 2011 totally rocked their socks. To get the ball rolling, I’ll start us off! So here are the titles that really stuck with me this year.

– Favorite Indie game of 2011 –

Magicka

Magicka is a great game, developed by Paradox games. The game is a Diablo-esque Action RPG, set in a Nose Mythology-themed world where you play as a wizard, trying to stop an evil… Continue reading “Brendan’s Favorite Games of 2011(or, the year of buggy RPGs)”

Returning to the magical world of Rayman in the the Rayman: Origins demo

–By Brendan

November might be dominated by video game releases from the likes of Modern Warfare, Skyrim, Halo, and Zelda, and a whole host of others, but there is one little gem that deserves your attention — Rayman: Origins. Continue reading “Returning to the magical world of Rayman in the the Rayman: Origins demo”