List time! This week, we’re getting artsy-fartsy. While mulling over what the topic of this week’s list article would be, I was struck by a sudden bolt of creativity in the form of a leaked Rayman: Legends trailer. I was reminded of the beauty of the Rayman series’ art style, and seeing as how art is an aspect of gaming we’ve yet to really delve into here on Power Cords, I decided I’d take a shot.
So! What follows are a selection of what I feel are the best art styles ever seen in gaming. This doesn’t mean best graphics or “most unique;” the entries on this list embody great, memorable art directions in videogames that enthralled and captivated me, and which I still regard to this day as some of the best in gaming. Without further ado, on to number 7!
7. Dead Space
I love sci-fi. Especially gritty, realistic sci-fi. Any astute listener of Power Cast knows how much I love Alien and Blade Runner, and have heard me praise the terrifyingly authentic look of their practical special effect. In the case of Alien especially, these real-life models and effects created such a strong sense of realism that the movie still holds up well today, even amongst such high standards of modern effects.
Dead Space’s gruesome and unsettling art direction creates an atmosphere very similar to that of Alien. While much is owed to the series’ impeccable sound design, it’s that starkly alien look of the game’s necromorphs that caused players to reel in horror, fumbling and struggling against fear and adrenaline to dispatch the disfigured undead creatures.
Beyond just atmosphere and spooks, the art design of Dead Space just flat out amazing. The necromorphs alone are unique not only in gaming, but in scifi across all mediums. The horrifically disjointed, elongated limbs and tormented faces of these reconstructed corpses are at once repulsing and eerily familiar. Plus the ship, weapon, and tech design come across as practical and not outlandish or exaggerated. The sequel goes even further, introducing ornate temples and giant, city-like space stations to take in.
But seriously, slinking along dark corridors of a space station knowing those disgusting undead monster are after me is one of the most visually memorable moments for me in all media.
6. Dark Souls
Grey clouds roll over the decrepit parapets of some ancient, dreary castle; shadowy fog reaches across the bubbling bog of some deep and forgotten wood; a gilded steeple of a cathedral rises among snow capped keeps of towering mountain ranges; the ornate armor of a massive, gluttonous demon glistens red with the blood of my millionth defeat.
Dark Souls was a rough game to get through if you don’t like dying. Really, it was just a tough game period. But the setting of the game — an authentic medieval world filled with darkness and undead hordes — felt so real. The size of the game’s castles and dungeons were massive and awe-inspiring, but also conveyed a true sense of scale. Every aspect of the game was daunting — from ruthless enemies and hazardous traps that will kill you, to giant structures that feel hundreds of years old — nothing about Dark Souls is “small” or “easy,” making it one of the most unique titles to be released this generation, visually or otherwise.
Transitioning now from realism to whisical, Bastion is a game that really did something different. While it’s not out of the ordinary for indie games to utilize colorful 2D animation, Bastion was unique in the way the world legitimately built itself around you.
Bastion takes place in a post-apocalyptic world, where lands and cities float in the sky, above a harsh wilderness below.
You’d walk along the paths of this destroyed world, and streets, forests, towns, and fields would fall and arrange themselves like puzzle pieces from the sky. This created a unique way to deal with both the “fog of war” or light radius mechanics often found in top-own action RPGs, but also an interesting way to entice players to explore each levels fully.
To my memory, no game has ever presented its world in a way quite like Bastion. From the stylized and cartoony character design, fluid animations, and colorful pallet, to the way you experience the land being formed in real-time, exploring the world of Bastion is a memorable and enjoyable experience. Plus, the game is just really damn good.
4. The Legend of Zelda: Wind Waker
While causing quite a commotion when first announced, Wind Waker has gone on to be one of the most beloved and well-regarded games in the Zelda series, and videogames in general.
It’s a definite departure from the more “realistic” art styles of Ocarina of Time and Majora’s mask, but the cartoony cel-chaded graphics have proven to stand the test of time. In many ways, Wind Waker is one of the best looking Zelda games (being outdone only by the most recent game, Skyward Sword). Wind Waker is also one of the most unique Zelda games, adding in new mechanics that built upon it’s ocean and nautical-themed world.
Wind Waker filtered the styles of tribal islanders, Japanese fishing town, Inuit villages, and even Pirate and Viking archetypes through it’s whimsical and bright art design.
While the Zelda series is often attacked for being stagnate in terms of it’s game design, Wind Waker is an example of how the series can create wonderfully unique worlds and stories, without sacrificing what makes Zelda “Zelda.”
3. Metroid Prime
Tallon IV is a truly alien and other-worldly planet. From wetlands filled with unknown vegetation, deserts dotted with the ruins of long-dead civilizations, or frozen shrines hiding powerful weapons beneath layers of snow and ice, Metroid Prime was one of the first games where I felt I was truly exploring a world.
I was a young teenager when Prime came out, and I had yet to try my hand at other titles with fully-realized worlds (some of which are on this list), but to this day I still remember the feeling of exploration I had when playing Prime. Admittedly, I didn’t fully understand the layout of the world until later, but once I got the hand of it the fluidity of it all had me hooked.
But that feeling is due to more than just level design.
It could be argued that almost everything in Metroid Prime game was visual — be it obvious things like the HUD, or more intrinsic aspects such as the story. It seemed as if each room had a story to tell: overgrown vines hanging on a crumbling ornate wall; a cliff side eroded by a waterfall; a rusted elevator, unused for centuries. While there was a very basic and immediate story, there was also a background story to be found not only in the hidden texts throughout the world, but in the architecture and natural world of Tallon IV and its long-lost civilization. And what’s more, Metroid Prime managed to keep — even enhance — its great art throughout the Prime series, setting a standard for all future Metroid titles.
It’s probably apparent by now my affinity for Nintendo’s Metroid and Zelda series. One would probably assume based off this knowledge that I share that same love for Nintendo’s flagship mascot, Mario, and his platforming excellence. While it’s cerainly true I’ve enjoy a Mario game or two in the past, my enjoyment of the red-capped plumber is hindered by another platform-hopping character: Rayman.
And my biggest reason for preferring the limb-less hero? The art! The art style of Rayman, while going through several slight alterations throughout the entire series, has remained whimsical and magical. That may found fluffy and sappy, but it’s really the only way I can describe such a unique world. There’s a strange charm to everything in Rayman’s universe (especially thanks to Ubisoft’s Ubiart Framework). Every friend, foe, and fairy is filled with personality. But it’s the series’ most recent title, Rayman: Origins, that earns the series the number 2 spot on this list.
Just one look the Origins’ hand-drawn characters and levels, and you immediately want to grab a controller and start hopping around this colorful land. The lush colors and starkly unique style of each world you visit on Rayman’s adventure is far more interesting than anything the Mushroom Kingdom’s ever dreamed up. Rayman: Origins won numerous awards for best graphics last year (including ours!) and it’s no wonder why. Rayman Origins is by far the most beautiful side scroller I have ever played (at least until Rayman: Legends is released).
1. Shadow of the Colossus
It’s the massive, hulking beasts that lurk in the far corners of this peninsula that make the art of Shadow of the Colossus my number one favorite art style.
Each colossus is as unique and different as the next. From afar, the colossi are daunting and majestic, inciting both reverence and awe. It’s only when you begin to climb each of these creatures that the nuances of their design becomes apparent to you. Intricate markings and designs have been etched into their ancient, stone-like skin; long, grass-like fur and hair lines their rocky scales; whitish blue eyes gaze at you somberly, behind them a mixture of fear, sadness, and ferocity as you both battle to end the other’s life — a struggle for survival.
There’s so much to be said about this game. Shadow of the Colossus does so many great things, so many powerful moments that challenge you and fill you with emotion. The sight of these majestic creatures succumbing to your attacks is both heart-wrenching and relieving. To watch the beautifully designed beasts live and die are some of the most memorable moments in all of gaming.
And this ends this week’s list. What did you think of it? How about you, what are some of your favorite (or least favorite) videogame art styles? Leave a comment or send us an email at askpowercords.com. And while you’re at it, let us know what other list topics you’d like to see us cover here on Power Cords!