Minitroid is the best Metroid game in years.

ZTwOY

Last night, I played perhaps the best Metroid game since Zero Mission — and it wasn’t even made by Nintendo.

Created by a small group of indie developers, “construct programmer Tokinsom, artist Betatronic, and music composer Jamie Billings,” Minitroid is exactly what it sounds: a mini Metroid. While only a free to download “tech demo,” I found Minitroid to be rather brilliant. Comprised of three decently sized interconnected areas filled with enemies, secrets, and upgrades, just as you would find in any entry in the series. On top of that, Minitroid controls like a dream, and the animations of the super-deformed versions of Super Metroid-era Samus and monsters are smooth. Samus’ run is especially charming. I also have to point out, while not necessarily a major part of the game, the room panning is goddamn buttery. 

As far as major Metroid gameplay themes — areas with secret items, upgrades for Samus to find, challenging level design, and non-linear maps to explore — they’re all here. Adhering more towards the original Metroid‘s sense of isolation and obtuseness. Upgrades aren’t explained, and these is no map nor pause screen. However, Minitroid has a surprising level of depth for just a little game (MAYBE a couple hours, tops, to find and see everything). I didn’t even realize Samus started the game with the charge beam ability until I randomly tried about 15 minutes into the first area. I love mechanic exploration like that. I mean sure, it’s a Metroid game and I should expect it, but I was happily surprised and rewarded for my curiosity. And in a free game that only a few dudes made and takes about a lunch break to beat, no less. Pretty cool.

Minitroid also features a fun, catchy (albeit repetitive) chiptune soundtrack that add to the retro feeling, while giving the bite-sized ‘troid its own aural identity. It also has a pitch-perfect title screen, replete with an original take on the classic Metroid music.

No word yet on sequence breaks, however.

Sure, Minitroid may be mostly a nostalgia-driven love letter to the Metroid series, but there’s something more than that here, too. Minitroid proves that not only can a small team really come up with something awesome, but that the Metroid formula is something special. I’ve been pining for a new Metroid game for years (I am quietly and stubbornly still ignoring Other M). While not a full-on entry to one of the best videogame series of all time, for a tiny project like this it comes damn close. Seriously, I have half a mind to put this on my best games of 2012 list, despite it being released last year and only being a “tech demo” (psh, formalities). Go play it!

Dang, and Street Fighter x Mega Man hits today… guess Christmas has come a week early!

DOWNLOAD MINITROID HERE! IT’S FREE!

Also, if you enjoy Minitroid and/or Street Fighter x Mega Man, be sure to check out the free, fan-made Smash Bros game, Super Smash Land!

Brendan’s Top 10 Best Videogame Soundtracks

My two favorite forms of media entertainment are videogames and music. Obviously, I enjoy to occasional TV show or movie, listen to quite a few podcasts, and I actually read quite a bit as well. But when push comes to shove, if I’ve got time to space I’d almost always prefer spending with a controller in my hand or headphones over my ears. Luckily enough, videogames are a pretty great source of good music. And to be clear, I don’t mean themes — there are tons of great videogame themes The Elder Scrolls, Final Fantasy, Halo, Uncharted, etc. I mean full on soundtracks. Granted, as games try harder and harder to be movies, we’re left with far less memorable, overly “epic” orchestrated scores that begin to blend together. But there are still some that manage to be impactful and memorable, not to mention the myriad of retro games whose 8- and 16-bit soundtracks went on to inspire an entire genre of music.. Anyway, enough blathering — here are my 10 favorite videogame soundtracks.

10. Brutal Legend

Is it unfair of me to include this game? Probably, but I’m doing it anyway because I love metal. Brutal Legend is a metal-as-fuck game about metal that uses over 100 awesome metal songs in some of the most metal ways ever. The end.

Not only that, but there was a bunch of original music composed for the game as well.

9. Rayman: Origins

Rayman is near and dear to me. While others were picking mushrooms some fat plumber in a pedo stache and suspenders, I was off exploring the magical dreamland of Rayman. The music in the series has always been important. Often, entire sections of the games would be centered around musical notes and timing. But no matter if the music was integral to the gameplay, or just background to it, the dream-like world of Rayman was brought to life by its music. Rayman: Origins is by far my favorite game in the series, and it also features without a doubt the series’ best music.

8. Castlevania 2

Halloween is my favorite Holiday. Many of my favorite death metal and doom metal bands are that way because they sound like Halloween. Every time I pop in a band like Hooded Menace or Graveyard, I feel like it’s Halloween. Castlevania 2 sounds like Halloween. It’s a bit dark, slightly creepy due to minor chord melodies (that are incredibly catchy). Castlevania 2 has probably my favorite NES soundtrack, and is the perfect example of 8-Bit chiptunes music.

7. Metal gear solid 3

Big Boss makes Chuck Norris look like a chump, and James Bond like a pansey. Hideo Kojima’s complex commentary on the future of war began with electro-symphonic rock, but when the series took us back in time, to delve into the inanity and insanity of the Cold War, Metal Gear Solid 3: Snake Eater took a page from 007, switching things up with funky, 60-era spy flick grooves, complete with it’s very own “Bond Song.” It’s one of my favorite theme songs to any piece of media ever.

6. Metroid Prime

Metroid always had spacey, strange sci-fi songs that offered an ominous sense of being alone on an alien planet. But Metroid Prime added another element: wonder. The beauty and detail of Tallon IV created a strong sense of place. It was lived in, there was history in every crevice and brick. Metroid Prime certainly made you feel alone, and the soundtrack is appropriately alien and sci-fi, but the wonder you feel when entering Chozo Ruins or Phendrana Drifts for the first time compel you to explore this planet in a way few other settings do, and a large part of that is due to the wonderful soundtrack, punctuating every new secret and discovery.

5. Dark Souls

For the most part, Dark Souls is silent. Often, the only soundtrack to your demise is the ambiance of you environment, and the menacing sounds of the enemies that hunt you. When music does kick in, it is usually understated, dark, melancholic — like the game itself. But when you find yourself face-to-face with the morbid and terrifying bosses of the game, the ordeals are scored by massive sections of brass horns and woodwinds, gothic choirs, piercing string instruments, and pummeling drums. Despite the overwhelming obstacles and depressing atmosphere, Dark Souls provides some of the strongest feelings of reward and accomplishment of any game, and the soundtrack underscores that struggle perfectly.

4. Shadow of the Colossus

Much like Dark Souls, Shadow of the Colossus is a quiet and understated game, for the most part. Traversing this empty land is a lonely and bleak affair; but felling the 16 hulking, majestic beasts that roam the land is daunting and terrifying. Each boss fight  is (again, much like Dark Souls) scored by songs as epic and awe-inspiring as the beasts themselves. And like Dark Souls, there is a sense of accomplishment with each victory. But unlike Dark Souls, you don’t feel like a hero — you feel like a monster. As you watch these beings die, you feel as if you’ve betrayed them of something for more important than just their life. And every note drives the tendrils of guilt deeper into you.

3. The Legend of Zelda (series)

I don’t have to say much here. There’s probably only one other series with as well know and iconic music in the world of videogames (and I didn’t even mention it on this list. GASP!). The Legend of Zelda is the music of my childhood; It’s music I’ll remember for the rest of my life.

2. Doom

C’mon.

1. Mass Effect

Mass Effect’s music is astounding. The synthetic elements of the songs meld into the organic sounds of tangible instruments. This creates and entirely unique sound — you know when you’re listening to a Mass Effect song. But it’s not just the fact that the songs are good, or memorable, or that they give the universe an identity, but that they make you feel something. The mysterious galaxy map song fills you with curiosity and wonder at the immensity of space; Mass Effect 3’s theme weighs down on you as you’re face with an inescapable fate; and the theme for Mass Effect 2’s Suicide Mission may be the most inspiring piece of music I’ve ever heard. Not matter what the final game did or did not do for you is irrelevant because no matter what, when the final moment comes you feel something.

Runner Ups:

Red Dead Redemption

Pokemon

Diablo series

Final Fantasy XII

The Elder Scrolls series

What are you favorite videogame soundtracks? Think I’m insane for including/forgetting something? Sound off in the comments! Also, suggest some other list ideas to me. I realize that they’ve been mostly broad topics, and thus result in a lot of cross over and feature similar games on each, and to be honest I’m running out of things to say about a lot of these games/series, but I still love doing lists. So if there’s a topic or idea you’ve got for a list, let me know in the comments as well, or email us at askpowercords@gmail.com!

Want more video game music? be sure to check out the latest episode of the Power Cast!

You Got a Little Something on your Face

As many of you have figured out by now I am a big fan of YouTube duo Sam and Niko and their YouTube channel CorridorDigital. Earlier today they released a new video that I loved more than usual and that I thought you guys out there would find some enjoyment out of. The video looks at some of our favorite franchises and the little head-centric aliens that accompany them. Check out the video below!

More awesome videogame remixes: Metroid Metal

So last week I featured Cory Johnson’s post-rock Legend of Zelda remixes, and I hope you guys enjoyed it! This week, I’d like to share with you another of my favorite videogame remixes, Metroid Metal.

Metroid Metal is a group of musicians and popular remixers(is that a word?) who take the iconic spacey tunes of the Metroid franchise and rework them into awesome instru-prog metal. If you’re a fan of Metroid and like to rock out to bands like Animals As Leaders, Scale The Summit, or Electro Quarterstaff, then you’ll dig Metroid Metal. These are some of the most listenable renditions of videogame music I’ve ever heard, and even though I discovered these guys a few years ago, their 2009 album Varia Suite is still in constant rotation, and their 2010 EP Expansion Pack is equally good.

Give ’em a listen and be sure to support the band!

Brendan’s Top 7 Games with excellent art design

List time! This week, we’re getting artsy-fartsy. While mulling over what the topic of this week’s list article would be, I was struck by a sudden bolt of creativity in the form of a leaked Rayman: Legends trailer. I was reminded of the beauty of the Rayman series’ art style, and seeing as how art is an aspect of gaming we’ve yet to really delve into here on Power Cords, I decided I’d take a shot.

So! What follows are a selection of what I feel are the best art styles ever seen in gaming. This doesn’t mean best graphics or “most unique;” the entries on this list embody great, memorable art directions in videogames that enthralled and captivated me, and which I still regard to this day as some of the best in gaming. Without further ado, on to number 7!

7. Dead Space 

I love sci-fi. Especially gritty, realistic sci-fi. Any astute listener of Power Cast knows how much I love Alien and Blade Runner, and have heard me praise the terrifyingly authentic look of their practical special effect. In the case of Alien especially, these real-life models and effects created such a strong sense of realism that the movie still holds up well today, even amongst such high standards of modern effects.

Dead Space’s gruesome and unsettling art direction creates an atmosphere very similar to that of Alien. While much is owed to the series’ impeccable sound design, it’s that starkly alien look of the game’s necromorphs that caused players to reel in horror, fumbling and struggling against fear and adrenaline to dispatch the disfigured undead creatures.

Beyond just atmosphere and spooks, the art design of Dead Space just flat out amazing. The necromorphs alone are unique not only in gaming, but in scifi across all mediums. The horrifically disjointed, elongated limbs and tormented faces of these reconstructed corpses are at once repulsing and eerily familiar. Plus the ship, weapon, and tech design come across as practical and not outlandish or exaggerated. The sequel goes even further, introducing ornate temples and giant, city-like space stations to take in.

But seriously, slinking along dark corridors of a space station knowing those disgusting undead monster are after me is one of the most visually memorable moments for me in all media.

6. Dark Souls

Much like Dead Space represents my favorite aspects of realistic and gritty sci-fi, Dark Souls represents my favorite aspects of fantasy.

Grey clouds roll over the decrepit parapets of some ancient, dreary castle; shadowy fog reaches across the bubbling bog of some deep and forgotten wood; a gilded steeple of a cathedral rises among snow capped keeps of towering mountain ranges; the ornate armor of a massive, gluttonous demon glistens red with the blood of my millionth defeat.

Dark Souls was a rough game to get through if you don’t like dying. Really, it was just a tough game period. But the setting of the game — an authentic medieval world filled with darkness and undead hordes — felt so real. The size of the game’s castles and dungeons were massive and awe-inspiring, but also conveyed a true sense of scale. Every aspect of the game was daunting — from ruthless enemies and hazardous traps that will kill you, to giant structures that feel hundreds of years old — nothing about Dark Souls is “small” or “easy,” making it one of the most unique titles to be released this generation, visually or otherwise.

5. Bastion

Transitioning now from realism to whisical, Bastion is a game that really did something different. While it’s not out of the ordinary for indie games to utilize colorful 2D animation, Bastion was unique in the way the world legitimately built itself around you.

Bastion takes place in a post-apocalyptic world, where lands and cities float in the sky, above a harsh wilderness below.

You’d walk along the paths of this destroyed world, and streets, forests, towns, and fields would fall and arrange themselves like puzzle pieces from the sky. This created a unique way to deal with both the “fog of war” or light radius mechanics often found in top-own action RPGs, but also an interesting way to entice players to explore each levels fully.

To my memory, no game has ever presented its world in a way quite like Bastion. From the stylized and cartoony character design, fluid animations, and colorful pallet, to the way you experience the land being formed in real-time, exploring the world of Bastion is a memorable and enjoyable experience. Plus, the game is just really damn good.

4. The Legend of Zelda: Wind Waker

Continuing on the path of colorful and saturated art styles is The Legend of Zelda: Wind Waker, my personal favorite entry in the Legend of Zelda series.

While causing quite a commotion when first announced, Wind Waker has gone on to be one of the most beloved and well-regarded games in the Zelda series, and videogames in general.

It’s a definite departure from the more “realistic” art styles of Ocarina of Time and Majora’s mask, but the cartoony cel-chaded graphics have proven to stand the test of time. In many ways, Wind Waker is one of the best looking Zelda games (being outdone only by the most recent game, Skyward Sword). Wind Waker is also one of the most unique Zelda games, adding in new mechanics that built upon it’s ocean and nautical-themed world.

Wind Waker filtered the styles of tribal islanders, Japanese fishing town, Inuit villages, and even Pirate and Viking archetypes through it’s whimsical and bright art design.

While the Zelda series is often attacked for being stagnate in terms of it’s game design, Wind Waker is an example of how the series can create wonderfully unique worlds and stories, without sacrificing what makes Zelda “Zelda.”

3. Metroid Prime

Tallon IV is a truly alien and other-worldly planet. From wetlands filled with unknown vegetation, deserts dotted with the ruins of long-dead civilizations, or frozen shrines hiding powerful weapons beneath layers of snow and ice, Metroid Prime was one of the first games where I felt I was truly exploring a world.

I was a young teenager when Prime came out, and I had yet to try my hand at other titles with fully-realized worlds (some of which are on this list), but to this day I still remember the feeling of exploration I had when playing Prime. Admittedly, I didn’t fully understand the layout of the world until later, but once I got the hand of it the fluidity of it all had me hooked.

But that feeling is due to more than just level design.

It could be argued that almost everything in Metroid Prime game was visual — be it obvious things like the HUD, or more intrinsic aspects such as the story. It seemed as if each room had a story to tell: overgrown vines hanging on a crumbling ornate wall; a cliff side eroded by a waterfall; a rusted elevator, unused for centuries. While there was a very basic and immediate story, there was also a background story to be found not only in the hidden texts throughout the world, but in the architecture and natural world of Tallon IV and its long-lost civilization. And what’s more, Metroid Prime managed to keep — even enhance — its great art throughout the Prime series, setting a standard for all future Metroid titles.

2. Rayman 

It’s probably apparent by now my affinity for Nintendo’s Metroid and Zelda series. One would probably assume based off this knowledge that I share that same love for Nintendo’s flagship mascot, Mario, and his platforming excellence. While it’s cerainly true I’ve enjoy a Mario game or two in the past, my enjoyment of the red-capped plumber is hindered by another platform-hopping character: Rayman.

And my biggest reason for preferring the limb-less hero? The art! The art style of Rayman, while going through several slight alterations throughout the entire series, has remained whimsical and magical. That may found fluffy and sappy, but it’s really the only way I can describe such a unique world. There’s a strange charm to everything in Rayman’s universe (especially thanks to Ubisoft’s Ubiart Framework). Every friend, foe, and fairy is filled with personality. But it’s the series’ most recent title, Rayman: Origins, that earns the series the number 2 spot on this list.

Just one look the Origins’ hand-drawn characters and levels, and you immediately want to grab a controller and start hopping around this colorful land. The lush colors and starkly unique style of each world you visit on Rayman’s adventure is far more interesting than anything the Mushroom Kingdom’s ever dreamed up. Rayman: Origins won numerous awards for best graphics last year (including ours!) and it’s no wonder why. Rayman Origins is by far the most beautiful side scroller I have ever played (at least until Rayman: Legends is released).

1. Shadow of the Colossus

It’s not the expansive, unpopulated landscape; it’s not the enormous bridges or ruins; it’s not the soft haze, shrouding the land in mystery.

It’s the massive, hulking beasts that lurk in the far corners of this peninsula that make the art of Shadow of the Colossus my number one favorite art style.

Each colossus is as unique and different as the next. From afar, the colossi are daunting and majestic, inciting both reverence and awe. It’s only when you begin to climb each of these creatures that the nuances of their design becomes apparent to you. Intricate markings and designs have been etched into their ancient, stone-like skin; long, grass-like fur and hair lines their rocky scales; whitish blue eyes gaze at you somberly, behind them a mixture of fear, sadness, and ferocity as you both battle to end the other’s life — a struggle for survival.

There’s so much to be said about this game. Shadow of the Colossus does so many great things, so many powerful moments that challenge you and fill you with emotion. The sight of these majestic creatures succumbing to your attacks is both heart-wrenching and relieving. To watch the beautifully designed beasts live and die are some of the most memorable moments in all of gaming.

And this ends this week’s list. What did you think of it? How about you, what are some of your favorite (or least favorite) videogame art styles? Leave a comment or send us an email at askpowercords.com. And while you’re at it, let us know what other list topics you’d like to see us cover here on Power Cords!

New Super Mario game at E3, and my thoughts on Nintendo’s future.

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Continuing his trend of dropping rumor-laden comments, Shigeru Miyamoto has said Nintendo will be showing off their next big entry in the Super Mario Bros. series during the company’s press conference at this year’s E3 convention.

This news comes after reports that Nintendo has secured an internet domain for supermaioworld4.com, and rumors that the Wii-U’s true hardware specs and launch price will be unveiled at the convention as well — some speculating it to be as low as $300 USD.

I find this to be very promising. After years of core-gamers being seemingly ignored by the big N, I feel that Nintendo are taking steps to once again cater true gaming experiences. Super Mario on the Wii-U is a sure sell for many gamers of all ages, and with the word being they plan to price the console competitively, Nintendo have a chance to once again be relevant in hardcore gaming.

Of course, I may be a little biased here. I have enjoyed Nintendo ever since I was a kid, growing up with SNES and N64, and playing some of the best games of last generation on the Gamecube. Like many Nintendo fans, the Wii was a disappointment for me. And while I enjoyed the DS, the 3DS still hasn’t quite got the library for me to grab one. That being said, I still find the 3D handheld to be very intriguing, and a step in the right direction.

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Is this in our near-future?

There are some strong and legitimate criticisms on the upcoming Wii-U, specifically those regarding the system’s hardware, but until we see the games in action in front of us, we won’t know just how powerful the new console is (or isn’t). However, I’m am quite optimistic about the Wii-U and Nintendo’s future at this point. Despite the console having a rather dumb name, games like Pikmin 3 and this new Super Mario give me hope. And with reports Retro Studios have been working on a new project (Metroid? Zelda?), I’m sure we’re in for some big announcements this year. I may currently be a die-hard PC gamer, but I love Nintendo enough that I’d be willing to pick up a new console if they do it right.

Here’s hoping Super Mario Wii-U and the rest of their E3 show does the trick.

Storytelling in Videogames: Something’s gotta give. (and my Mass Effect 3 ending response)

Update: my thoughts on Mass Effect 3 specifically have been expanded and fleshed out in this later blog post.

By now, you’ve probably heard about, or experienced for yourself, the ending(s) of Mass Effect 3. I won’t get into it, but my 2 cents on the matter: I find the lack of variation disappointing, and while I can accept the  of choice and the bleak outcome, I find the endings to be ambiguous, and to open up unnecessary questions. 

I’m not going to discuss what aspects I mean by that, but in general it seems a majority of fans share these same sentiments. If you are looking for a discussion about the nuances of the game’s endings, there are plenty of other forum threads and blog posts to seek out. This post is about an issue I feel Mass Effect 3 brings up, but no one is discussing; the Mass Effect series has proven that storytelling in videogames needs to change. Continue reading “Storytelling in Videogames: Something’s gotta give. (and my Mass Effect 3 ending response)”

Game of the Week, February 10 2012: A Love Letter to Super Metroid

Welcome to the first entry for our new Game of the Week column, where every week our fine writers feature one of their favorite games, and why you should love it too! This week, Brendan fills us in on an the SNES classic, Super Metroid.

There are games that define a franchise; games that define a genre; even games that define a console.

Super Metroid is a game that defines an era. Sure, maybe it’s a broad statement, tinted slightly with nostalgic goggles used to look back on fond memories, but there’s something of a universal truth to the statement:

“Super Metroid is one of the greatest games ever made.”

What is it? Before we get into why it’s one of the best game of all time, let’s talk about what the game actually is. Super Metroid is a 2D, side scrolling, action/adventure game, with a heavy emphasis on exploration. The game puts you in the power-suit of Samus Aran, the female protagonist of the Metroid series, and the galaxy’s biggest badass. Super Metoid built on the open-ended exploration of the original Metroid game on the NES, adding a map to see where you are and what’s left to explore; meters showing how much of the map you’ve seen, and how many items you’ve collected; and an inventory where you can keep track of/activate abilities and equipment you’ve earned — abilities like the classic Morph Ball and grapple beams, and equipment like the x-ray visor and super missles. Depending on your completion rate and your time, you receive different endings. All of these simple design decisions create an extremely addictive sense of exploration.

What really amplifies that pull to discover is the game’s setting. Super Metroid takes place on the planet Zebes. On this planet, ancient alien ruins, labyrinthine cave systems, underground research facilities, and even a crashed space frigate create a sense of isolation and mystery. Samus is alone on her mission; after a Human Alliance space station is attacked by the Space Pirate Ridley, and the last living Metroid (which were wiped out by Samus in the Gameboy’s Metroid II: Return of Samus) is stolen, Samus tails the Pirates to the planet to save the Metroid and destroy their plans and defeat the nefarious Mother Brain.

Sure, a rather bare-bones and cliched sci-fi plot, but the Metroid franchise has always told its stories through gameplay and the player’s own experiences, rather than dialogue-heavy cut scenes — even when the story involves other characters for Samus to interact with (at least, that was the case up until Metroid: Other M was release a few years ago).

Super Metroid’s atmosphere and world are immersive and compelling, and the game’s music is simply amazing, adding more dimension to the already alien surrounding.

Why do I love it? Pick any of the gameplay elements I listed above: the music, the atmosphere, the gameplay, sense of exploration and mystery — few other games reach the peaks that Super metroid does, and it’s my personal belief that no other 2D action/adventure game has reach quite the levels of mastery that Super Metroid does.

Along with the Gamecube’s Metroid Prime, it hold a special place in my heart as one of my favorite games of all time. Between both Prime and Super Metroid, as well as nearly every other game in the series, Metroid has solidified itself as my absolute favorite video game series of all time, and is responsible for pulling me back into gaming just a few short years ago. Super Metroid has given me something special, and the series’ formula has made for some of the best experiences I’ve ever had as a gamer.

And I’m not alone in that sentiment. The game created a thriving (and still active) speed running community, who took Super Metroid’s gameplay and turned it into something entirely new.

Not only that, but the game’s music is by far my favorite video game music (aside from Metroid Prime’s). Fellow fans created the band Metroid Metal, who cover and arrange metal version of classic Metroid tunes into prog-metal masterpieces. It’s probably the best way the experience the music of Metroid outside of the games.

Unfortunately, the series took a rather grave turn with the recent Metroid: Other M, and I’d be remiss not to mention it. Other M’s heavy focus on story, and the mischaracterization of Samus from bounty-hunting warrior, to an over-sexualized, incompetent and helpless liability infuriated fans. Futhermore, the changes to the gameplay were too far-removed from that of the series’ past. Sure, some fans lamented the switch to first person in the Prime series, but you can’t ignore the fact that those games still captured the feel and look of the Metroid series. Other M took Metroid to unnecessary and insulting territory. It is my hope that one day we’ll see Samus return with a game worthy of the Metroid name. And seeing as Nintendo’s next generation has begun, I have hope.

I’ve beaten Super Metroid numerous times, but I’ve never grown tired of it. From that first time I played it on a friends SNES some 16 years ago, I was hooked. As the game nears its 18th birthday, I have more than enough reason to return to the dark depths of the planet Zebes, and you should too.

Super Metroid is available on the Wii store. Check out more Metroid Metal at their official website.

And seriously, PLAY THIS GAME!