E3 2012: the Bad, and the Ugly

So, now we’ve got the good things from E3 2012 out of the way, it’s time to talk about those moments that were bad, and just downright ugly.

And there were certainly a few worth talking about. First off,

The Bad

Sony’s press conference had a conspicuous lack of Vita chat, even with the announcemnet of an Assassin’s Creed 3 spin off and new Black Ops title coming to the system. In fact, besides a few games shown on the floor — mostly by other publishers — it almost came off as a silent acceptance of the Vita’s poor performance in worldwide sales, even a quiet confirmation the company will support the handheld, but only as far as its current legs can carry itself. It was disappointing, but in some respects not very surprising and certainly not something you can blame Sony for all that much at this point (besides the high price, lack of support, strange marketing decisions, etc.)

Then there was Nintendo. Oh Nintendo… it was their E3 to lose — with high expectations for a new console, Nintendo bungled their conference with an underwhelming and flaccid display, devoid of any surprising and absolutely no guarantees on what to expect post-launch window. Hell, no guarantees on when to expect the console launch itself, nor any price. Sure, it was confirmed there would be no price or release date, but I thought for sure we’d get an idea, maybe even a general time of when to expect the announcement of the release date even… But no, nothing.

On top of that, the games shown during the press conference were either unsurprising (Pikmin 3, Super Mario Bros U) or just down right boring (Nintendoland). Thankfully, Ubisoft was there the provide a glimmer of hope with their new ZombiU franchise. But instead of showing off the game and the cool features it is implementing, Nintendo instead opted to spend 10 minutes showing off Batman: Arkham City — a game that will be over a year old by the time the Wii U Launches. Coupled with Darksiders 2, Mass Effect 3, and confirmation that Alien: Colonial Marines will ship on the Wii U after the PC, 360 and PS3 versions, you had a rather sad and sorry display for third party Wii U support. The show closed with fireworks, and no big announcements. The future of the system was left entirely untouched: what’s Retro bringing? What kind of third party support can we expect? What studios are working on future software for the system we can expect months or years after the Wii U launches? These questions remain unanswered.

Wii U’s biggest hope.

Even worse, the separate 3DS press conference they held the day after showed off essentially the exact same products teased at the Wii U conference the day before, and the more impressive Wii U and 3DS announcements weren’t even made until AFTER the press conferences. It was a mes, and an altogether disappointing E3 for Nintendo.

The Ugly

This year was hard for me. Even though I can point to at least a dozen games I was impressed by and am excited to see in the next near (or more), it seemed like every game was toting a “3” suffix — Assassin’s Creed 3, Dead Space 3, Far Cry 3, Crysis 3, Pikmin 3 (all of which ended up impressing me this year). We also saw the fourth entry in the Gears of War franchise, Halo 4 (technically a “reboot” of sorts, but still the sixth entry in  the series), ANOTHER Assassin’s Creed (the eighth or ninth in the series), and a new God of War (the fourth home console title, and sixth overall game in the franchise). Plus the next Call of Duty and Medal of Honor games as well.

It was fatiguing. And, to be honest, in a lot of ways I almost felt ashamed for getting excited about some of these games. Do we really need another God of War, Halo, Assassin’s Creed, and Call of Duty? I know these look great, and will be highly successful, but ever since this generation sparked the trend of yearly franchises, I find myself getting more and more cynical and worn out on these characters and scenarios. They’ll be great games, absolutely. But I would really like to see this generation wind down and make way for new ideas.

And it’s not just because I’d like to see new IP.

These yearly franchises have brought in a new type of gamer. Something like the “hardcore casual gamer”, aka, bro-shooter fans. They usually just buy 1-2 games a year (almost undoubtedly Call of Duty and Madden) and not much else. There’s millions of these guys — chances are you know one. By no means are they bad for games sales, but marketers and PR departments seem to think they’re the audience they need to be selling their games to, and E3 was proof of that. The biggest example is Dead Space 3. Behind closed doors, convention-goers were shown tense, suspenseful moments, broken up by tussles with gore-hungry necromorphs. It looked and played like Dead Space, albeit with some changes, and a few steps further down the path of action sequences started by Dead Space 2.

But by no means was it it a third person shooter.

But if all you had seen or heard on the new game was the 30 second trailer at EA’s press conference. you’d probably have thought they were showing off Gears of War, complete with duck-and-cover shooting, meat-headed co-op partners spouting off testosterone fuled “Shits” and “Fuck Yeah’s” and balsting gun-toting space marines — the opposite of why people play Dead Space. Thankfully, we were assured the single player is devoid of AI companions (for the large majority at least), the cover stuff is not the main focus, and the humans actually mutate and morph in The Thing-like fashion once you’ve damaged them.

Blaahhhh.

I could go on and on, the point it, games seem to be marketed towards a certain type of gamer these days, and that bad for two reasons. 1) when those bro-shooter fan pick up the game and realize it’s not Gears of War or Call of Duty, they’ll be frustrated, confused and disappointed. And 2) when core-fans of series like Dead Space and Mass Effect see their games marketed as CoD or GoW, they become frustrated, confused and disappointed. No one wins.

It’s part of a larger problem with the videogame industry as a whole, and highlights the issue of how to market games to the right people. Games (and the gamers who play them) are becoming just as diverse as movies, television, and music. Not every movie-goer sees all the big movies, and no core-gamer plays all the big games. I think it’s probably a time for more niche marketing and press in the industry itself.

But like I’ve said, I could go on and on. The the industry is changing, and despite how great the majority of games were, this year’s E3 is proof of that. If nothing else, the biggest thing I came away with from E3 2012 was my excitement for E3 2013, and its potential to bring us new experiences and innovations.

E3 Day 1 Wrap Up: Games and Press Conferences

It’s heeere! The most exciting week in gaming, where some of the biggest announcement are made and the newest games shown off. Kick starting the week were 4 pressers from Microsoft, EA, Ubisoft, and Sony. Here’s our thoughts on the big moments (and upsets) of E3 2012: Continue reading “E3 Day 1 Wrap Up: Games and Press Conferences”

Brendan’s E3 Predictions

Here we are yet again; just under a month away from the gaming worlds biggest trade show, E3, where the biggest announcements from the biggest companies are made each year. Plenty of fellow fans, bloggers, and press have begun weighing in on what their predictions are for the three big companies — Microsoft, Sony, and Nintendo — and what we might be seeing at this year’s show. So, I thought it’d be worth it to talk about what others are predicting, as well as my own thoughts on what to expect at E3.

Sony

Starting with Sony, there’s been quite a lot in the news lately. First off, Sony has confirmed there will be no talk of their next home console this year. There were, however, two huge Ps3 titles recently unveiled — God of War Ascencion and Playstation All-Stars Battle Royale (long name..). As these are both big announcements for the company, it surprising to see them shown off close to E3.  IGN writers Greg Miller and Colin Moriarty are both convinced this could mean we’ll see a much stronger emphasis on Sony’s new handheld system, the Playstation Vita. I’m inclined to agree. While it’s not uncommon for many of the company’s announcements to surface prior to their press conference at the show, the Vita has been lagging in sales compared to Nintendo’s 3DS handheld — their biggest competition. With total sales for the 3DS over 17.13 million, the Vita’s 1.8 million — by no means a failure — seems lackluster.

This is largely due to a lack of titles post-launch. Despite the system having one of the strongest software lineups of any console launch, it’s failed to supplement that initial batch of games with quality games. The Vita is not an iPhone; it can’t sell itself on its (high impressive) hardware alone. It’s a gaming platform and needs more games.

That’s why I believe Sony’s E3 conference will focus heavily on the Vita, specifically new titles to persuade new buys, and reassure early adopters — such as the recently revealed Soul Sacrifice. On top of that, I have a feeling Sony may announce either a bundle or price drop for the system. Starting at $249 for the system ($299 for 3g internet model) and another $20-$100 for a memory card, and $30-$40 per software title, the Vita has a steep point of entry (for comparison, a 16gb Playstation 3 now runs at about $299 MSRP, and $50-$60 for software; the 3DS sells at $160 per system, and $30-$40 per game). In order to drive up sales numbers, Sony needs to either drop the price of the system and/or memory cards to a more reasonable level, or offer bundles that include a decent sized memory card and retail games.

In a recent earnings call, Sony optimistically projected an anticipated 10-16 million more Vitas sold this year. If that’s really going to happen, we need a price drop, and at the very least, more games.

Microsoft

Ironically enough, the one system I own is from the company who is rumored to have the least to show this year. Microsoft have been sitting easy these past couple years, remaining on top as both the entertainment and gaming hub of this console generation. Microsoft will probably do what they can to maintain that image, says industry analyst Michael Pachter, opting to focus less on core gaming, and more on their successful Kinect device and their growing presence as an entertainment hub.

Microsoft also have stated they have no plans to show off any new hardware, but that shouldn’t come as a surprise; they’re currently on top in the North American market because their system appeals to a wide audience. The Xbox 360 currently boasts a large number of apps from companies and services like Netflix, ESPN, Hulu, UFC, HBO GO, Bing, and even beginning to work with cable providers to bring content directly to Xbox 360 users. Microsoft have found widespread mainstream success — much like Nintendo with the Wii. While Nintendo’s success was driven by the Wii’s user-friendly interface, Microsoft have evolved that functionality with the Kinect, and applied it to media beyond just videogames.

At this point, the Xbox 360 is becoming almost like an Apple device; it hold many uses and applications, not just one. While Microsoft’s bread and butter is still their gamer audience, they also have the benefit of mainstream appeal. Unfortunately, as we’ve seen in the past couple years, that often means the core gamers get overlooked in favor of furthering their mainstream success.

I doubt we’ll see much in terms of new or exclusive software titles from Microsoft. We’ll probably get a look at a new dashboard update for the 360, and more details on their new $99 plus subscription model for Xbox. Other than that, in terms of videogames, I don’t think we’ll see much besides Halo 4.

Nintendo

Probably the most talked about of the three, the gaming industry has their eyes on Nintendo for one reason: the Wii U.

The only one of the three hardware developers to actually show off their next console iteration, Nintendo have a lot to prove. Launching a year or more before the competition, the Wii U has been under scrutiny by the games press. IGN’s Rich George, along with numerous others in the press, are both excited and apprehensive about the new console. George laid out a list of points Nintendo needs to hit in order for the Wii U to be a success, mainly first third party support, and a reasonable price point. Nintendo’s other recent hardware launch, the 3DS, despite an overall highly successful turnout, began its life cycle with an uncertain future. A high price point and lack of first party games stalled the system’s sales, until a price drop and second batch of games gave it a much needed boost.

The Wii U cannot repeat this, and Nintendo is well aware. But while E3 will be where we undoubtedly see the true power of the new console, and see some much needed new titles, we won’t know the release date or starting price for the Wii U until closer to the system’s Fall 2012 launch window.

I’ve already said I’m looking forward to Nintendo’s press conference, and have hopes we’ll see some good games, I also feel they have the most to lose an are taking the biggest risk launching their system so early. And being heavily marketed at core gamers, I doubt they’ll see the same success with the Wii U that they did with the original Wii. If I were to make one suggestion for the company, it would be to create a new IP that shows off the strengths of the system and validates the need for a tablet controller, but also shows Nintendo is serious about getting back the core gamer audience. We’ll see if they can pull it off.

Closing thoughts

Overall, this year has potential. The full unveiling of a new console from Nintendo, the possibility of tons of new software from Sony, and new media and entertainment announcements from Microsoft will make E3 2012 an interesting one for sure. I’m sure we’ll come away impressed, but at this point I doubt we’ll see anything unexpected.