Console Anxiety: Mending my relationship with Nintendo

Nintendo

A couple weeks ago, the hard drive on my gaming laptop (also my work and school laptop) went bully-up.

Last week, my Xbox 360 began to randomly freeze after an hour or two of play. It’s still running fine, and certain game seem to do worse than others, but it’s made me apprehensive about even turning it on for fear that it, too, my be wearing out. Luckily, I’m home for the winter break so I can use the ol’ family PC to write and get in a little Street Fighter x Mega Man here and there. But it’s not a long-term solution. I still have a few weeks before I’ll be able to nab a new hard drive, and even if my Xbox wasn’t acting up, beating Dark Souls *again* or wandering ’round Skyrim a bit more isn’t really doing it for me. So instead, I turned to the tiny white rectangle inconspicuously plugged into the TV here at my family’s home.

I’ve been going back to the classics to bide my time when I need my gaming fix — Super Metroid, and Metroid Prime specifically. I’ve also popped in a Zelda game here and there when I have time. As much as it’s strange to say this, I’m reminded the Wii had some pretty cool games, some of which I’ve completely missed out on (Xenoblade: Chronicles, Monster Hunter Tri, Super Mario Galaxy 2, Skyward Sword) as I haven’t personally owned a Nintendo console since the GameCube/GBA.

Anyway, this got me thinking a lot about what I wanted from my games. I’ve said it time and time again on this blog, but I’m a fan of the kinds of experiences that are fun, imaginative, and gameplay driven; games that favor immersion and design over cinematic story; and games that allow me to explore, be it the the world or levels, or the very game mechanics themselves. Nintendo does that pretty damn well.

Similarly, I’ve been putting together my Best of 2012 list, and realizing my pickst are probably going to be a bit different than what other people will be picking. I like new and different; I like creativity; I like it when a game feel like a game, and not a movie, but not just a “toy” either. I feel like we’re finally at a place where there’s a split in the industry between these sorts of feelings and ideas, and the now-common tropes of AAA development, with it’s frankly insulting pandering to the lowest common denominator. I don’t dig that shit, yo. That’s become rather glaring in the types of game I gravitate towards.

But I digress. I had a much longer, much more in-depth post planned. One where I would plumb the depths of my own interests and passions, my own personal reasons for enjoying games. I was going to explore my feelings about Nintendo; my strange, almost apathy towards the deterioration of my current console. I was going to question this strange, nagging feeling in my stomach that the Wii U and 3DS might just be exactly what I want out of a console. That maybe, just maybe, despite all the waggling and partying, Nintendo may still yet be the very reason I play games at all — PC or console, indie or retail. But most importantly, I wanted to talk about how games are changing and I’m not really sure where they’re going, and why that’s okay — except someone beat me to it and did a far better job of it than I ever could. Instead, I’ll leave you with this excellent comic by Zac Gorman, perfectly capturing my own thoughts:

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I’m ready to bet on Nintendo again.

Slender

Based off the Something Awful meme, slender man, Slender is a free-to-play survival horror game.

Slender starts off with little fanfare, plopping you in the middle of a dark forest at night, with the only goal being to find 8 pages scattered throughout the randomly generated woods, all the while being stalked by the shadowy figure, Slender Man. Slender features a first-person perspective, and allows you to only sprint and use a flashlight — both of which will slowly deplete with prolonged use. The lack of offensive or defensive actions leaves you feeling vulnerable, and as you collect the pages, sounds and music will slowly build, adding to the tension.

It only takes about 20 minutes to complete the game, if you’re not caught by Slender Man. Just like the Endermen of Minecraft (who are also based off the Slender Man mythos), looking at your pursuer while your flashlight is on will make him come for you. It makes turning on your flashlight to see in front of you a heart-racing affair. This is an extremely well-designed little game, as it creates such pure gameplay and horror experiences. Playing this alone, in the dark, with headphone on will probably cause mental degeneration and insanity — especially when you turn around and the dude is standing right behind you!

As a fan of survival horror games like Amnesia and Dead Space, Slender is a great little indie experience. Definitely check it out.

Slender is available as a free download here.