Red Dead Redemption — Retro Review

Rockstar games has a reputation of making vulgar and politically incorrect a couple of the only words in their vocabulary. However Red Dead Redemption took to the sky with new wings. Yes you can still beat up prostitutes and yes you can steal peoples’ horses. But you’re a married man on a mission, so things like that aren’t as important (except maybe you still have a drinking problem or are addicted to gambling). This game, set in the old west, takes place in an area called New Austin. You play as a man named John Marsten — an iconic, vigilante hero-type that’s on a mission and out for blood. You’ve been betrayed and left for dead by your old gang and you’re not happy. Forgive and forget? That’s not an option; The U.S. Government has taken your son and wife as hostages until you’ve done their dirty work, and exacted revenge on your old train-busting pals. How’s that for motivation?

You start the game by trying to eliminate one of your friends/ex-gang members, and that doesn’t go over well. Throughout the rest of the story, you end up taking out all the members of the gang and running into new threats, and new friends. As well as having to make a couple key choices along the way there’s a lot to do in this open world of New Austin. Alongside the main quest line, you can do what are called challenges which consist of progressively more difficult tests of skill. Ranging anywhere from shooting a few coyotes, to searching far and wide to find the legendary animals found throughout the game world. There are tons of mini-games in RDR as well, there’s the game of Five Finger Fillet, Blackjack, Arm Wrestling, Cattle Herding, Watching Movies, Dueling, Drinking, Horse Taming, and more! There are so many in fact that you could spend hours just playing the mini-games and forgetting that there’s even a main quest.

One of the best mechanics about the game is the Dead Eye mode, where you slow down time and you can place hit markers on your enemies, whether you spend all six shots on one man’s face or you throw twenty-two rounds into eleven different guys, and once you pull the trigger (or all shots are expended) it reverts back to real time and you get to watch yourself be a badass. In addition to Dead Eye, you can also shoot from horseback, and lasso enemies, then tie them up and throw them on the back of your horse (and perhaps drop them off on some train tracks). Saving is no longer “hold on I need to save my game”, instead it becomes, “I’ve got to find a bed so that I can save, and make it day time.”

In an open ended world such as Red Dead Redemption has, it’s hard to make everything flow together and appear seamless to the player. Rockstar San Diego does a phenomenal job of doing this. You can run from the corner of New Austin to the opposite corner in Mexico with little to no load time. And in addition to that, the sky works like an actual model of the Earth. Clouds skirt across the sky, the sun crests and dips to let the moon come up (or not depending on which cycle it’s on) and then the stars come out. And I would argue that the stars are one of the best aspects of the games art. On that journey you might encounter a gang harassing some poor wagon merchant, or some wolves or cougars preying on an innocent prospector. You can help or you can just let nature take its course. And what’s more, Marsten is an extremely complex character, where both options make sense for him to make – a testament to Rockstar’s pitch-perfect writing.

All in All, with everything Red Dead Redemption has to offer — from the mini-games and the side quests, to the different outfits, treasure maps and Easter Eggs — it’s one of the best games I have played in years. I can’t very well find much bad about the game and if anyone is thinking about picking it up, I highly recommend it. Feel free to comment or leave questions in the comments below I know myself and the rest of the guys at Power Cords would love to hear from you!


6 thoughts on “Red Dead Redemption — Retro Review

    1. I did play multiplayer for quite a while actually. It’s a lot of fun. You can do virtually everything that you can do in single player aside from the campaign quests. Also you can play with friends and time yourself on fort clears and you can assault other peoples forts and form posse’s to go out and hunt people down. It’s great fun.

  1. Red Dead Redemption has one of the most fulfilling games I’ve ever experienced. It had exceptionally fulfilling gameplay, a deep and emotional storyline, profound graphic capabilities, and what I also found is that there were small marks of accessibility that gave many different types of players access to playing the game all the way through.

    What I’m referring to is the subtitle and text-based quest logs, which aid in helping deaf gamers follow along with the story and actually participate in the gameplay effectively. There was also something else I found, which helped out gamers a ton, and that was the Skip function. I had never seen a ‘skip’ function in games before [ I’m sure it’s been around, but this was the first game where I saw it bold and ‘in your face’ present! ]

    The Skip function would occur if you failed a section of the game multiple times. Clicking it would allow you to skip the task and move on with the story, moving the game forward. This way, even if gamers couldn’t physically accomplish the goals, they could still engage in the overall storyline. I think that speaks a lot to Rockstar’s commitment to this storyline. They wanted a game that would be intriguing and captivating from beginning to end, and I think, they achieved that entirely. I think it’s truly inspiring that they provide a method for gamers who have a hard time accomplishing tasks within games. This SKIP function at least lets gamers feel the success of accomplishing the story of Red Dead Redemption all the way to the end.

    Nice choice guys!

    1. I really appreciate your input! I completely agree with you, the graphics and the overall gameplay experience is just phenomenal. I never knew it had a skip function besides that which is found during cinematic’s. I’ll have to check that out.

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