Why Diablo III’s senior producer leaving isn’t as bad as it sounds.

–By Brendan

Over the weekend, now former-Senior Producer on Diablo III Steve Parker Tweeted the following:

Hey Twitter, I’m no longer working at Blizzard or on D3. I’ve had a great 5 years there and those guys are going to kill it with Diablo.

For most, that probably came off as an ill omen, but fret not, fellow clickers, the evidence shows that we have very little to worry about.

Most importantly, the Diablo III team announced several large changes to the game, including the removal of enchanting; changing Scrolls of Identification to an ability; removing the Cauldron of Jordan and Nephalem Cube; tweaking the inventory and Town Portals; and whittling down the character attributes from seven to four.

Again, this might sound like they’re scaling the game back, but with the game in closed beta currently, these changes seem as if they’re shifting the gameplay closer towards Diablo 2’s than anything. Some of the changes seem strange for me (removing the Cube and Cauldron) overall, they aren’t bad. The game sounds like it won’t be as WoW-influenced as many were dreading. Plus, one of the reasons for removing some of these features, especially enchanting (which is different than the socketing system, mind you), is in an effort to keep the game on-track for release this year.

I dunno about you, but that looks and awful lot like a Diablo game...

That fact alone should settle any fears fans have about Blizzard’s game. They’re taking their time, and working hard to make Diablo III worthy of fan’s expectations. They aren’t rushing the game out on a time schedule. In fact, in regard to the very subject Jay Wilson said:

Our job isn’t just to put out a game, it’s to release the next Diablo game.

That is exactly what I’d want to hear from the development team. I don’t care how long it takes, I just want them to make a good game.

Still, by all indications, things seem to be wrapping up, and Parker’s departure is just more proof of that.

Oh, and all this talk about a console version of Diablo III? It hasn’t been confirmed yet, and even if it does, chances are they’ll chop up the PC game. They’re getting the port, not us. Diablo III is a PC game, you be sure of that.

I have faith in Blizzard. While many were condemning them, attacking design and aesthetic choices, and writing off the game before it was even that far into development, I was on it’s side. My devotion was shaken several times, but time has proven to me that the Diablo III is shaping up to be the sequel to Diablo 2 we want. And that’s no small feat — Diablo 2 is possibly one of the greatest games ever made, a belief held by myself and the rest of the Power Cords crew.

So stop worrying, and stop hating. Blizzard will come through, and just because one guy left doesn’t spell doom for the company, or for the game.

How do you guys feel about Blizzard’s development of Diablo III? Are you confident they’ll put out a good game, or have you lost all hope?


2 thoughts on “Why Diablo III’s senior producer leaving isn’t as bad as it sounds.

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